music

The Precious and Arcane (an excerpt)

I was in 6th grade in the 1980’s when a classmate gave me what he called “a punk mixtape.” Side A was labeled SKATE ROCK and on Side B was scrawled SUICIDAL. We had basic cable and I’d already become a devout MTV watcher which had heavily influenced my musical tastes, but this cassette rewired my brain in irreparable ways. (I consider that a good thing by the way, anytime you have the opportunity to have your worldview turned upside down I highly recommend it.) I listened to it until it broke, and only later learned that the first side was tracks from Thrasher Magazine’s Skate Rock series, and Side B was part of Suicidal Tendencies first album. My parents refused to let me purchase a replacement for either.

The following year I traded a Bon Jovi cassette for a copy of ‘Wild In The Streets’ by The Circle Jerks. My homemade copy collection was growing and that summer I talked a friend into dubbing me a copy of ‘Never Mind the Bollocks, Here’s the Sex Pistols.’ These songs and ideas were exciting in a way nothing ever had been for me, but it wasn’t until almost a year later when I had the opportunity to buy a Gorilla Biscuits 7” when my collector nerd gene activated. Purple logo, yellow vinyl. 2nd pressing, only 2000 existed in the world. There were only 1000 of the first pressing, and 102 of those had a special stamp on the label. How did I know this? That’s where things got really exciting.

By now we had dial up internet and BBSs where you could leave messages for people, but the World Wide Web was still a few years away. My lifeline at this point was fanzines and penpals. This was precious and arcane knowledge shared carefully in small circles. If you were into collecting punk records at that time you knew a guy (or knew a guy who knew a guy) who knew how many of what color of what record was pressed when, by who, and how to tell them apart. I started writing down details and specs when I learned them for later reference and before long people were calling me and asking for information on this record or that. I had a spiral notebook filled with discography notes, it was like my bible. Collecting was fun, but knowing what to collect was even better. I was surprised how few people knew the specifics, and was happy to share what I knew when I could. Beyond documenting the rarities, I was also starting to take note of design themes and ideas, and began learning what references bands were trying to make with cover art and how the visuals were another way to give a subtle nod to their influences, if you know you know kind of thing.

….

A decade later I was spending a lot of time on a website called Alen Yen’s Toybox DX. As a kid I’d lusted over the big metal Voltron toy that separated into lions and heard stories about the “real” Transformers from Japan with missiles that actually fired. I watched Godzilla movies for monsters, but also for the robots and dreamed about what cool toys Japanese kids must have had access to. With the (still early) growth of the internet, websites were popping up where a small handful of dorks who were obsessed with some weird obscure thing could find each other and talk about it. 30 years later things have progressed and now large handfuls of dorks obsessed with boring normcore mediocre shit can easily find each other as well. Anyway, Alen Yen threw up a flag and a bunch of us Japanese robot toy nerds rallied around him. Diecast, vinyl, plastic – all were welcome.

Sharing information became the cornerstone, if only because the audience was largely English speaking collectors from Europe and America drooling over near impossible to find 20-30 year old toys from Japan (and sometimes neighboring outposts in Asia). Someone would find an old ad and get it translated, or someone else would interview someone who had worked on a long forgotten project. We were learning things everyday and the site became a knowledge base for all things chogokin/sofubi/kaiju/sentai related. It was there I met Matt Alt who would become a longtime friend and collaborator across various cultural niches. We built a website called Jumboland trying to catalog and document an obscure line of robot toys called Jumbo Machinders made in the 1970’s which at that point were selling for hundreds of dollars and today sell for tens of thousands. Sadly the website is no longer online, but I still get messages from people who have screenshots or Internet Archive clippings asking me to fill in missing details to help their treasure hunting.

It was also around this time when I started paying attention to bootlegs. Music of course had bootlegs, but they were usually just crappy recordings from live shows or unauthorized re-releases. With toys, bootlegs were an entirely other world spawned from both licensing conflicts and poor translations. Toy manufacturers who couldn’t get a license (or never bothered trying) might release something similar but changing just enough details to skirt infringement issues to a market they didn’t expect anyone to ever know about. In doing so they (likely unintentionally) created new collections with their own fan bases and fanatics, who in many cases would eventually find their way back to the original inspiration. As a bonus, the bootlegs were often just as rare if not more so than the originals, but sold for a fraction of the price so if you decided to collect them it was all about the hunt. A motivated and industrious collector could build really cool collections for very little money that couldn’t be replicated by someone else with a lot of money simply because they didn’t even know where to look.

Some people ignored these as worthless knock offs, but others saw the value of a vibrant derivative culture, illustrating the inherent stickiness and virality of this “thing” which caused people to want to build on it and add to it. I realized a fanbase isn’t a circle, but a series of concentric and ever wider rings demonstrating more than one way to express admiration. Since then I’ve used this as a marker for the cultural importance of something – the more people trying to copy it the better.

….

It seemed like for a while anytime I heard about Ethereum it was in reference to some scammy ICO, but by 2020 I was hearing more and more about people using it for in game currencies, and more interestingly for art. I had an art background. I knew a lot of artists from my gallery days so I thought maybe I should finally get around to looking at this and see if any of it was interesting. Turns out it was, when I looked at how art was being bought and sold, and how onchain provenance helped distinguish originals from copies, and how royalties could be built into sale transactions, I immediately realized this was the solution to so many problems I and other artist friends had been wrestling with our entire careers. As a photographer, editions vs originals was an ever constant topic, and some friends who were video artists or digital illustrators had never been able to think of a file as an original, even if they knew it was their first saved version of something.

As I bounced around from marketplace to marketplace I started seeing a pattern and the more I looked at little pixelated characters I kept thinking this was something I’d seen before, but couldn’t place it. A lot of people were clearly making the same cultural reference, but it wasn’t just some random 8 bit video game graphics, it was something more specific… and then I remembered… CryptoPunks. 

I was already interested in Cultural Diffusion and Phenomenology and took note anytime I saw an idea spreading through a community. I’d seen it with records, toys, and art. One of my penpals from the 1990’s was Shepard Fairey, whose Obey Giant campaign specifically played with the idea of repetition and how things like his “Andre The Giant Has a Posse” stickers, when they become ubiquitous enough, take on a life of their own. By this time we’d collaborated on a number of different projects, exhibitions and an early version of his website obeygiant.com. One thing we did with that was make a page trying to document all the bootleg versions of his stickers and art that people were inspired to make on their own. (Eventually that grew too big to be comprehensive, but there’s still a fantastic collection of examples online today obeygiant.com/engineering/bootlegs/ )

Seeing people making derivatives of CryptoPunks clicked for me, and I immediately started taking notes. What had happened between my first interaction with these little pixel people and now, and where was this all heading? I had to catch up, and so I started doing what I always do.

[This is an excerpt from my introduction to the forthcoming book PUNKS:NOT DED, my unofficial companion to CRYPTOPUNKS: FREE TO CLAIM. NOT DED is available for preorder in limited hardcover and unlimited softcover, hopefully heading to the printer sometime this month.]

Art + Activism at Esalen

Last week I attended a Track II conference at Esalen Institute in Big Sur. If you aren’t familiar with Esalen it’s worth reading up on, because it’s kind of legendary for many reasons none of which I’m going to talk about here. Like other Track II events, international relations played a big part as well as pressing global issues such as nuclear threats, climate change and cyber security. For this event there was a new addition to the normal diplomacy talks with a focus on art ant activism, which is how I ended up with an invite. I went in kind of blind but then realized I would be presenting some of my work to help with context so I threw something together one night and thought it would be useful to post here for reference as well. This was written as a talk and includes a lot of ad-libbing but I think it’s fairly readable as well. Please to enjoy.

Hi everyone. I’m Sean Bonner and I’m going to ramble a little bit here so it’s going to either be terribly confusing or make perfect sense, but probably nothing in between. In the early 2000’s the art critic Jerry Saltz once said of my Los Angeles art gallery that he looked forward to seeing us either succeed or fail fantastically, so I always try to do one of those two things. So I’m just going to tell you some stories and let some of my photos play here in the background while I do. These things are probably unrelated. 

The other night during our one sentence introductions I struggled to succinctly explain what I do because I do lots of vaguely connected things – I’m a writer, photographer, illustrator, entrepreneur, publisher, musician… Recurring themes in my work are solitude, loneliness and connections, relationships. Chasing passions, and chasing passion. Most of my work is connected to subcultures in one way or another. I call myself a misanthroplogist which is only half a joke. It’s been pointed out to me that all of my companies and projects and efforts are somehow in search of or in service to a community. I’m always hunting for my people, trying to find the weirdos I connect with.

Where I’m from is almost as hard to answer as what I do. I was born in Washington DC, but I’ve lived in Maryland, Texas, Florida, Chicago, Los Angeles, Vienna, Paris, Tokyo, and now Vancouver. There might be some things I’m pretty good at, but apparently sitting still isn’t one of them

My first job was a dishwasher at seafood restaurant Florida’s gulf coast, I was 14 and I got paid in cash under the table. Some of my friends were in bands and before long we decided they should have records but assumed there was no way any real record company would be interested so I saved up started my own. You could ask “why did you think as a high schooler you could just go start your own company?” and the only good answer I have is I didn’t know that I couldn’t. Over the next 5 or 6 years I put out about dozen albums by different bands, first releases for many and some of whom are still touring, playing live and writing new music today.

This experience had 3 long lasting impacts on my life:

  • I realized anything is possible.
  • I realized the seemingly small actions of one person can inspire someone else to do something amazing.
  • It made me basically unemployable.

That last point is important because knowing the power of the individual and that limits are imaginary is incompatible with most corporate and business structures. I’ve had a few office jobs since then, they were… well, complicated.

In the big picture I often find myself trying to identify problems to help solve, not that I’m terribly good at solving them, but I enjoy trying. One of my favorite ways to do that is to build a new thing that makes the thing causing the old problem obsolete. Don’t try to change it, just route around it. The people you leave behind will either ignore you and keep doing their thing oblivious to your improvements, or they will realize they’ve been overstepped and change their thing to try and catch up. Either one of those is a perfectly fine outcome. 

I wanted to spend some time talking about one of my projects that relates to a few of the themes we’ve been talking about over the last few days – namely open source, nuclear, art and activism.

By 2010 I had given up my half of an art gallery and walked away from global blog network that I’d started almost a decade earlier. I was pretty frustrated with both the art and tech worlds at the time and was mostly hanging out at hackerspaces and doing “black ops” for venture capitalists to help decide what companies (and teams) to invest in, but I was also trying to figure out what to do next with my weird art/tech/DIY skill set. I was privately hoping to stumble across a project I could throw myself into, though I couldn’t have anticipated how that would play out.

For a few years I’d been involved with an annual event in Tokyo called the New Context Conference. Put on each year by Digital Garage, we talked about what was happening online, and hypothesized about what might be next. Our 2011 event was planned for April but In March a serious earthquake hit Japan causing a Tsunami that crippled that Fukushima Daiichi Nuclear plant and generally made a really, really big mess. I was still living in LA at the time and so I called my friend and co-organizer Joi Ito to see if he was OK. He wasn’t in Japan either, and was also trying to get word about what was happening. For the most part, no one knew what was going on.

We started pulling people together to see if we could help. We’re hackers and internet people with diverse networks of smart people all around the world – if that would ever be useful for something this seemed like it would be it.

At first we thought we’d just go find the data. Turns out there was no data, as no functional sensor networks existed Then we thought we’d just collect the data ourselves. Turns out there was no equipment to be had, as essentially every geiger counter on the market had been sold in the last 24 hours to randos with survival bunkers in Ohio. So we began to realize that we needed to build a way to collect the data from scratch.

The previously scheduled April event changed from “what’s happening next online” to “what’s happening next in Fukushima” and we brought a bunch of the people we were talking to over to Tokyo and sat down in a room together for a few days to try and come up with a plan. Over the following days and weeks we’d put together the pieces and people for what would eventually become a non-profit called Safecast.

We built a hardware & software platform for people to measure radiation and share that information with each other. We didn’t know if what we were doing was legal, but we didn’t really care either and decided not to ask anyone. We’d just apologize later if we needed to.

This work revealed a new issue: Our data was very precise, existing data was averaged. Which led to the realization that all of the existing data was mostly useless and this suddenly became a much bigger project than we’d anticipated. Our data showed that evacuation zones were wrong, and they were corrected. The rest of the world had the same problem with data that was too vague, so the project quickly became global

Hundreds and then thousands of volunteers all over the world got involved and started collecting and publishing environmental data through our system – which was entirely open source and public domain.

Our dataset of radiation background levels is now almost 200 million data points – the largest ever available. Before Safecast governments had good data and the people had crappy data, if any at all. After Safecast the people had the best data available.

We purposefully pushed for the highest standard data and put it into the public domain, to ensure that the work will outlive all of us. 

UN, IAEA, NNSA, etc have endorsed or use our work and recommend our best practices. Many people at these orgs told us they dreamed of doing what we did but could never get the internal approval to do it at their agencies and couldn’t figure out how a small group of nobodies like us were actually able to do it. I tell them we didn’t ask anyone for approval, we just did it. We helped force the NNSA to release the tax payer funded data they had for the US because the data we released made their “national secrets” not so secret anymore. We met with DARPA who told us they loved what we were doing but didn’t like that it was public, so they put millions of tax payer dollars into copying our work but making it private. The president of Tepco who couldn’t believe we weren’t trying to sell him something.

Air quality has a lot of the same problems – there’s no standards and the data is closed and confusing. We’re trying to see if lessons from one can apply to the other, but they are entirely different animals so in many ways we’re starting from scratch. 

This week we’ve talked about how to pay for these solutions and if there needs to be a disaster in order to get anyone to pay attention? I’ll just say from my experience most people don’t care unless there’s a disaster, and more specifically it needs to be directly impacting them.

Luckily Safecast has shown that you don’t need everyone to care, a very few people working together can build something that benefits everyone.

The directly impacted, the curious, everyone else

With radiation, even 10 years on, people still think of this as “that thing in japan” with air quality we see the same – we have all these fires here on the west coast and no good way to know air quality around them. 

We spec’d out a distributed system more than 5 years ago and funders told us ‘sounds interesting, we’ll get back to you’ and then they didn’t get back to us until there was a fire blowing smoke right at them. By then it was too late. Once the fires were put out they weren’t interested agaibn. We said “what about next year” and they said “we’ll get back to you” Then next year when smoke was blowing into their kitchens they called asking us if we ever got that sensor network up and running. So paying for these solutions is a real problem in and of itself.

We have some air sensors deployed, but not as many as we’d like. We recently codesgned a device with Blues Wireless called the Airnote and that’s helped get some more into people’s hands. 

In 2020 the pandemic ended travel and cancelled events which basically cut us off from all of our funding and we had to lay off our entire team – we were about 90% volunteer anyway and most of the people we had to stop paying kept on working in their spare hours. This shows that people genuinely care about solving these problems, but just caring doesn’t pay rent or keep servers online.

So thats activism, but how is this related to art?

Our devices have been displayed in several museum exhibitions. Our visualizations have been published in art books. Our data has been used for all kinds of projects, including this one released earlier this year which is what we’ve been listening to in the background. 

You can go to Safecast.live and hit play in the top left, or change the sample pack in the bottom right. The audio is being driven by the live stream of the data coming in from radiation and air quality sensors all over the world. Each reading triggers a different sample. The samples are taken from vintage synthesizers, a toy piano, or from the band Nine Inch Nails who released some of their audio with an open license as well. Sensors compose the audio. We’re listening to the world, right now. It will never sound the same, as the environment changes moment to moment and more sensors come online, this audio stream will continue to evolve.

This is one of many examples of art and technology coming together to make something new and wonderful.

Data integrity is something we’ve thought a lot about, because an open data set isn’t going to be very useful if someone can mess with the data. We wanted to be able to ensure that the data we are providing is the absolutely positively the same data coming off our sensors. We currently use a distributed cross checking methodology for that, but for quite sometime we’ve also been looking at blockchains as position solutions to the question of provenance and verifiability. As part of that we cofounded the Blockchain Research Lab at Keio University in Tokyo and have worked closely with the Digital Currency Initiative at MIT.

This year, art and tech came crashing with the explosion of NFTs. As such for much of the year I’ve been playing tech translator to my art friends and art translator to my tech friends. Not one to stand on the sidelines, I’ve been making and selling NFTs of my own work and have jumped in to help build one of the largest artist communities around NFTs. I’m really excited about the potential, we’re already seeing it dramatically shift the power structures of the art world and allow artists and creators to become financially independent on their own terms, allowing them to really focus on their work. This is bleeding edge stuff but I think it won’t be long before everyone is using them, and most probably won’t even know it.

I’m working on several related projects and hope to tie Safecast in someway soon as well. I’m looking forward to talking with everyone about this stuff in the coming days and seeing where we might be able to collaborate!

Inspiring design trends this fall 2019

My job is simple and sophisticated, so it is possible to describe and simple, and flowery language. I love the feel and sophistication of its superiority. I like people with a keen mind and at the same time easy to talk to. These qualities can be combined perfectly natural. However, things like people look miserable, if these properties are connected to them artificially.

Modern design and a lack of love dilettantism. Looking for such designers, which all use a little beauty and no matter how much they looked around either; which you always want to do something else. Designers do not only image-makers, but also dreamers who tell stories and think. For me, all the things a good story is more important than its form.

The designer must be an interpreter, and real and virtual needs must anticipate those questions of people that they do not think, and suddenly opened in the already created objects.

For me, the design — it is the quality of life. Good design has little to do with trends. Tired of listening to how he try to give the status of a frivolous fashion phenomenon. In my opinion, the designer should strive to do more than separate things.

— Antonio Citterio

Minimalism has reached a certain critical point, the top. Where to go? I do not know. The main thing for the designer — to create things that are pleasing to him, the work brings satisfaction, and cooperation with the customer — satisfaction. We need to understand what the customer wants, and to connect it with your wishes and possibilities. To create something outstanding, we need the enthusiasm of both. I am a very happy person, because I worked with wonderful customers who have helped me very.

  • Design — is not how the object looks, but how it works.
  • Good design — is innovative.
  • A good design — is as little design as possible.
  • Good design — aesthetic.

Think about the content that you want to invest in a created object, and only then will form. The thing is your spirit. A spirit unlike forms hard copy.

Simple gallery

I want to create beautiful things, even if it’s not necessary for anyone, as a fight against ugly things. This is my intention.

Fast, cheap and good — from these three things you should always choose two. If it’s fast and cheap, it will never be good. If it’s cheap and good, it will never work out quickly. And if it is good and fast, it will never come cheap. But remember: of the three you still have to always choose two.

Modern street art as a source of inspiration

My job is simple and sophisticated, so it is possible to describe and simple, and flowery language. I love the feel and sophistication of its superiority. I like people with a keen mind and at the same time easy to talk to. These qualities can be combined perfectly natural. However, things like people look miserable, if these properties are connected to them artificially.

Modern design and a lack of love dilettantism. Looking for such designers, which all use a little beauty and no matter how much they looked around either; which you always want to do something else. Designers do not only image-makers, but also dreamers who tell stories and think. For me, all the things a good story is more important than its form.

The designer must be an interpreter, and real and virtual needs must anticipate those questions of people that they do not think, and suddenly opened in the already created objects.

For me, the design — it is the quality of life. Good design has little to do with trends. Tired of listening to how he try to give the status of a frivolous fashion phenomenon. In my opinion, the designer should strive to do more than separate things.

— Antonio Citterio

Minimalism has reached a certain critical point, the top. Where to go? I do not know. The main thing for the designer — to create things that are pleasing to him, the work brings satisfaction, and cooperation with the customer — satisfaction. We need to understand what the customer wants, and to connect it with your wishes and possibilities. To create something outstanding, we need the enthusiasm of both. I am a very happy person, because I worked with wonderful customers who have helped me very.

  • Design — is not how the object looks, but how it works.
  • Good design — is innovative.
  • A good design — is as little design as possible.
  • Good design — aesthetic.

Think about the content that you want to invest in a created object, and only then will form. The thing is your spirit. A spirit unlike forms hard copy.

Simple gallery

I want to create beautiful things, even if it’s not necessary for anyone, as a fight against ugly things. This is my intention.

Fast, cheap and good — from these three things you should always choose two. If it’s fast and cheap, it will never be good. If it’s cheap and good, it will never work out quickly. And if it is good and fast, it will never come cheap. But remember: of the three you still have to always choose two.

The main thing for the designer – to create things

My job is simple and sophisticated, so it is possible to describe and simple, and flowery language. I love the feel and sophistication of its superiority. I like people with a keen mind and at the same time easy to talk to. These qualities can be combined perfectly natural. However, things like people look miserable, if these properties are connected to them artificially.

Modern design and a lack of love dilettantism. Looking for such designers, which all use a little beauty and no matter how much they looked around either; which you always want to do something else. Designers do not only image-makers, but also dreamers who tell stories and think. For me, all the things a good story is more important than its form.

The designer must be an interpreter, and real and virtual needs must anticipate those questions of people that they do not think, and suddenly opened in the already created objects.

For me, the design — it is the quality of life. Good design has little to do with trends. Tired of listening to how he try to give the status of a frivolous fashion phenomenon. In my opinion, the designer should strive to do more than separate things.

— Antonio Citterio

Minimalism has reached a certain critical point, the top. Where to go? I do not know. The main thing for the designer — to create things that are pleasing to him, the work brings satisfaction, and cooperation with the customer — satisfaction. We need to understand what the customer wants, and to connect it with your wishes and possibilities. To create something outstanding, we need the enthusiasm of both. I am a very happy person, because I worked with wonderful customers who have helped me very.

  • Design — is not how the object looks, but how it works.
  • Good design — is innovative.
  • A good design — is as little design as possible.
  • Good design — aesthetic.

Think about the content that you want to invest in a created object, and only then will form. The thing is your spirit. A spirit unlike forms hard copy.

Simple gallery

I want to create beautiful things, even if it’s not necessary for anyone, as a fight against ugly things. This is my intention.

Fast, cheap and good — from these three things you should always choose two. If it’s fast and cheap, it will never be good. If it’s cheap and good, it will never work out quickly. And if it is good and fast, it will never come cheap. But remember: of the three you still have to always choose two.

Minimalism has reached a certain critical point

My job is simple and sophisticated, so it is possible to describe and simple, and flowery language. I love the feel and sophistication of its superiority. I like people with a keen mind and at the same time easy to talk to. These qualities can be combined perfectly natural. However, things like people look miserable, if these properties are connected to them artificially.

Modern design and a lack of love dilettantism. Looking for such designers, which all use a little beauty and no matter how much they looked around either; which you always want to do something else. Designers do not only image-makers, but also dreamers who tell stories and think. For me, all the things a good story is more important than its form.

The designer must be an interpreter, and real and virtual needs must anticipate those questions of people that they do not think, and suddenly opened in the already created objects.

For me, the design — it is the quality of life. Good design has little to do with trends. Tired of listening to how he try to give the status of a frivolous fashion phenomenon. In my opinion, the designer should strive to do more than separate things.

— Antonio Citterio

Minimalism has reached a certain critical point, the top. Where to go? I do not know. The main thing for the designer — to create things that are pleasing to him, the work brings satisfaction, and cooperation with the customer — satisfaction. We need to understand what the customer wants, and to connect it with your wishes and possibilities. To create something outstanding, we need the enthusiasm of both. I am a very happy person, because I worked with wonderful customers who have helped me very.

  • Design — is not how the object looks, but how it works.
  • Good design — is innovative.
  • A good design — is as little design as possible.
  • Good design — aesthetic.

Think about the content that you want to invest in a created object, and only then will form. The thing is your spirit. A spirit unlike forms hard copy.

Simple gallery

I want to create beautiful things, even if it’s not necessary for anyone, as a fight against ugly things. This is my intention.

Fast, cheap and good — from these three things you should always choose two. If it’s fast and cheap, it will never be good. If it’s cheap and good, it will never work out quickly. And if it is good and fast, it will never come cheap. But remember: of the three you still have to always choose two.